﻿using System;
using System.Collections.Generic;
using System.Text;
using BGSpaceShooter;
using Microsoft.Xna.Framework;

namespace ParticleSystem
{
    public abstract class EffectDrawer
    {
        protected IObjectEffect objectEffect;
        protected GameObject gameObject;

        public EffectDrawer(IObjectEffect _objectEffect, GameObject _gameObject)
        {
            objectEffect = _objectEffect;
            gameObject = _gameObject;
        }

        public abstract void Draw(Camera camera);
    }
}
